commit 5b238c8dab945023b6a16a6c9f642b11137f2204 from: Markus Teich via: Anselm R Garbe date: Tue Mar 28 18:23:38 2017 UTC Don't restrict snap in mousemove This also fixes a bug where client windows only switch to floating mode when the mouse is dragged in one specific direction. commit - 022d07605412bc5bd9726f74af9355c562ba4957 commit + 5b238c8dab945023b6a16a6c9f642b11137f2204 blob - 9c01d1a154e05a0f0d1bd6e486c0fd6d8c9987d5 blob + 7861512f87c7350669ce68c096e39e7ad508294c --- dwm.c +++ dwm.c @@ -1170,20 +1170,17 @@ movemouse(const Arg *arg) nx = ocx + (ev.xmotion.x - x); ny = ocy + (ev.xmotion.y - y); - if (nx >= selmon->wx && nx <= selmon->wx + selmon->ww - && ny >= selmon->wy && ny <= selmon->wy + selmon->wh) { - if (abs(selmon->wx - nx) < snap) - nx = selmon->wx; - else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap) - nx = selmon->wx + selmon->ww - WIDTH(c); - if (abs(selmon->wy - ny) < snap) - ny = selmon->wy; - else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap) - ny = selmon->wy + selmon->wh - HEIGHT(c); - if (!c->isfloating && selmon->lt[selmon->sellt]->arrange - && (abs(nx - c->x) > snap || abs(ny - c->y) > snap)) - togglefloating(NULL); - } + if (abs(selmon->wx - nx) < snap) + nx = selmon->wx; + else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap) + nx = selmon->wx + selmon->ww - WIDTH(c); + if (abs(selmon->wy - ny) < snap) + ny = selmon->wy; + else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap) + ny = selmon->wy + selmon->wh - HEIGHT(c); + if (!c->isfloating && selmon->lt[selmon->sellt]->arrange + && (abs(nx - c->x) > snap || abs(ny - c->y) > snap)) + togglefloating(NULL); if (!selmon->lt[selmon->sellt]->arrange || c->isfloating) resize(c, nx, ny, c->w, c->h, 1); break;